";
Home
News
Main
Tournament
Art
Downloads
Press
Forum
Links
Units
Scouts

Combat parameters

Excellent scouts, reduces characteristics of the enemy attacked. Efficient in ambushes and raids of the enemy's flank. Quick, mobile unit with high cross-country capacity, large field of vision and ability to safely attack melee squads, temporarily reducing their performance. The best places for them to operate are in a forest and hilly terrain.

Additional features

Segmental movement (allows spending movement points gradually), ability to escape capture (unit can pass by the enemy unnoticed), invisibility (enemy can discover Rangers only at an immediate contact), exhausting blows (enemy units, staying close by have to defend restlessly).

Description

These warriors have forgotten that they used to be common poachers. They have long redeemed their guilt to the lord by committing glorious deeds on the battlefield. To bring warriors with such a high training level back to field work would now be a thoughtless waste of money. They are no longer common scouts, they are rangers - warriors capable of living in a forest for months and moving unheard and unseen, like shadows. And they are armed with bows and blue-steel daggers.

"For Rangers, local forests are their home, they will catch up with Martin's archers at the crack of dawn and will be able to support them" - Lord William said - "Is it right Sidney?".
"It is absolutely right, Your Excellency", - Sidney answered - "Still, we should not forget that forests here is a home for goblins as well, and Martin's unit could simply not survive till the dawn. I will send my man with report to you as soon as we find them."
Sidney threw a hood of his camouflage capote over his head and in a few seconds disappeared.

Sidney threw a hood of his camouflage capote over his head and in a few seconds disappeared.